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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_B5EAFE407B364B84A14047C88C2A37F7
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Text File
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2001-12-12
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748b
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32 lines
; This file is used to register procedural or semi-procedural assets with the
; asset manager so that they can be used within render states. The format is
; that of a normal assetinfo (not asset type) object with the addition of a
; ASSETNAME which is the name this object can be retrieved from the
; asset manager by.
[Proto0]
ASSETNAME = dphoton
Type = Billboard
Scale = 50
Additive = TRUE
Texture00 = Photon
[Proto1]
ASSETNAME = tmissile
File = missile.w3d
Object = MISSILE
EmitterFile = particle.ini
EmitterSection = Missile_Exhaust
EmitterBone = EXHAUST
[Proto2]
ASSETNAME = smexplode
Type = Billboard
Scale = 50
Additive = TRUE
Texture00 = Explosion
[Proto3]
ASSETNAME = dmsprksmoke
Type = RTracker